Where is the hat in perilous pastures
Make sure you don't miss the Treasure Chest in this courtyard, it's located directly across from where the Chuckers are. Climb up to the wall and defeat the Chuckers, then go back into the courtyard and start hitting the four eye switches, and rush up to the gate before it closes. Follow this path enter the West Tower. Similar to the East Tower, you need to take out the eyes channeling energy around the central pylon.
This time, you're facing down Cyclops Chuckers standing atop small pedestals that need to be crushed before you can get at the monsters themselves. Two Cyclops Mammoths, both restrained to a pole, also guard this room. Once the enemies are cleared and the eyes are destroyed, the tower will collapse, and a gate re-granting access to the Inner Courtyard will open.
The door in the northern corner of this area will finally open, now that towers are destroyed. The last ramp leading to the Tower of Eyes is guarded by four Timidclops, all rolling barrels at you.
Once you break your way though to them, you will also need to contend with Cyclops Chuckers and Choppers. Enter the tower once you're done with them. To recover the Crystal Eye, you've got another fight on your hands. A team of Chuckers stand atop pillars that need to be broken down first, while Cruncher Pods summon a constant supply of Crunchers.
Taking out the pods first is advised here. Choppers will also pour into the room from a set of side passages. Eventually, Cyclops Mammoths will start entering the fight. If you catch Mammoths as they enter the room, you can pile on damage before they even exit their doorway, and they aren't able to fight back until they enter the room proper! Once the enemies have been eliminated, you can collect the Crystal Eye.
There aren't any special additions to the Ruins at the moment, but you do find that the Molekin have made a new home at the beach. After the Crystal Eye is installed in the Core of Light, you can talk to Diggs and be taken to the next mission.
Protecting the the first door near the starting position is a gaggle of Chompies being summoned by a Chompy Pod. Don't worry about the bomb icon near them for now, you'll be back for it later. Get through the locked door. After you enter the fort proper, you'll be attacked by a Cyclops Chopper. A little bit pas the steps you take is the bomb you need. A fast Skylander is especially helpful for getting the bomb back to the indicated wall in Mushrrom Ridge.
Once you destroy that wall, you can follow this path up the ramparts to find the Legendary Treasure. Back in the Old Cyclops Fort, you will approach a door with two teleports near it. The eye switches you need to hit are up on the walls, out of reach normally.
You have to use the teleports to reach each switch, but the real problem here is that you've got to deal with a team of Choppers and a Squiddler first. Once you hit the first switch, you've got six seconds to hit the second switch, and another six seconds to pass through the gate.
Ignore the wooden platform for the moment, and switch to a Skylander who can bypass water, and check around the right side of the fortress to find a treasure chest. Then cross the wood bridge to reach the first island.
The barrels here are filed with Chompies, but by now this isn't anything to fear. After collecting your almost-free experience points from them, you can climb up the nearby tower to find the Story Scroll. The next bridge is a little tricky because of the Squiddlers bombarding you from towers you can't reach, while you are pushing turtles into the gap to be able to cross. Don't dawdle here with a slow or defensively weak Skylander, the damage can add up really fast.
Of course, if you have a flight or swim capable Skylander, you can ignore the turtle puzzle here entirely. To the left of this area, you can cross the water with the right kind of Skylander and find another Treasure Chest by smashing up the tent here.
Ignore the teleporter, as it will take you back to where the Story Scroll was. The next area the turtle bridge leads you to introduces you to the Rock Walker enemies. Avoid the streams of lava they pour onto the ground, and give it a proper pounding.
After you cross the stone bridge to the right, you'll eventually find a key. Rock Walkers and Chompies will ambush you once you pick it up.
Fight your way through them back over the bridge. At the next wooden bridge you meet the Earth Spell Punk. They cast spells that provide additional armor to their allies, but considering the allies are are just Chompies who burst out of the barrels when you approach the main gate, this isn't so bad. Before you move on, check the tent to the left of the fortress entrance, and smash it.
Cyclops Choppers attack you as soon as you enter this area. You'll notice that the exit here requires three keys to unlock, so prepare to do some footwork here.
The first of these can be conveniently found right next to the locked door. Next, go to the right of where you confronted the Choppers, and you'll see a block puzzle, as well as the first key in plain view. To reach it, you'll need to push blocks underneath the floating coins to make a bridge to it.
Start with the block furthest to the right, pushing it up once, and then push the one to the left of where that block was over to the left once. The block that was in front of that one shoudl be pushed into its place. Push the first block back underneath the coins. Now, notice how the way to the stairs leading up to that level is blocked off by another push block? Push that stone to the left until you're able to get around to the other side and push it back into position to bridge the smaller gap.
Follow your new bridges to the first key, and return back to the locked door, this time going down the corridor you skipped before. A Hob 'n' Yaro will steal the third key and lead you on a chase around the area. As always, bring a fast or long ranged Skylander to deal with these thieves, and get the key back.
With all three, open the gate and move on. Follow the stone path down the ramps and break through the brick wall at the end. You'll face down Chompies and Rock Walkers as you leave the rampart. Beyond it, Squiddlers stand on small watchtowers, providing assistance to another set of Chompies and Walkers. An Earth Spell Punk also shows up here, and should be dealt with first, as his defensive spells make the Walkers a bit tougher to hurt.
You may have noticed another bomb icon near a wall between the Squiddler towers, but to get that bomb you've got another push-block puzzle to solve. First, push a block that is closest to the bomb into position to act as part of the bridge leading to it. The block above that one should be pushed up one space to act as another bridge. Next, go up the ramp on the left, and push the block you find there right, making a new bridge.
Cross this, and push the block on this level across from the bomb down into the gap. Now you should have access to the bomb, and can bomb open the passage to reach the Soul Gem for Bash, an Earth Skylander.
This unlocks his "Triceratops Honor Guard" power. Now, head back up the block hill. Squiddlers may try to bombard you, but you can use the bomb to fight back. To reach the summit of this block huill, you'll need to push the remaining blocks into position to fill the gaps. For the first gap, push the block near it left twice, then up into the gap. For the second gap, it's simply a matter of pushing the two blocks into position.
From this second block bridge, push the third block up twice, then back down to where it started. Once the bridge is crossed, you're out of the New Fortress! After they're finished, move into the town proper, and take the trail to the left, leading to a Life Elemental Gate.
After crossing Life bridge, take the drop immediately to the left off of the broken bridge, and follow it down to the the next few ledges until you reach a bounce pad that takes you an island. A Chompy Pod can be found here, guarding a Treasure Chest. From this island, drop off of the right side of it to land in the middle of a small town. Use the bounce pad in the northern part of the town to propel yourself up to another island, and follow the next pad up to a small platform where a bomb awaits you.
Drop down to the town and start wrecking some houses with your explosives. You can find a good chunk of extra cash while you're here. A house south-east to the central fountain hides another bounce pad. You want to take a bomb to this bounce pad, and use the pad to send yourself flying up the start of the Wayward Town area.
Just above where you land is a bomb-marked wall that leads to a Present containing the Top Hat. You can always drop back down to the town from this ledge if your bomb blows up before you make it. After you're done here, return to the Town Outskirts and take the path to the right to chase after the Eternal Earth Source-turned-town-stomping-golem. The Stone Golem is deceptively tough, but if you're packing a strong Skylander, you can whittle him down pretty quick.
The large boulders it flings around the arena can be hard to dodge, especially for slow Skylanders. Some of the boulders the golem throws bounce around the whole area, but their path is shown to you as a glowing line in the grass. If you stand next to the Golem, he may try a powerful foot stomp, so melee characters may feel somewhat at a disadvantage trying to get close to him.
At 75 and 50 percent health respectively, the Stone Golem creates a powerful wind barrier around itself, preventing from getting close to the Golem, and causing you damage every time you touch it. Red markings appear on the ground, indicating where a rain of meteors will fall. Stay on the move to avoid getting hurt by this storm. Eventually, the wind barrier vanishes, and you can start attacking the Golem again.
At 25 percent, the Golem starts playing a little harder to get. It will cast the wind barrier constantly and launch more waves of meteors at you. The only way to get sustained hits on him is to allow one of his rolling boulders to bounce back into him. The problem here is that the boulder is fast, hard to dodge, and has to go through many bounces before it hits the Golem.
Pay attention to it's path marked on the ground, if it hits you the boulder will shatter, and the Golem will cast another wind barrier! If the Golem gets hit by the boulder, it will be momentarily stunned. Keep up the pressure during this last stretch, but don't forget to keep an eye out for your health either.
Once the Golem is defeated, you can collect a mess of experience points, money, and more importantly, the Eternal Earth Source. With the Earth Source in place, it summons a new arrival to the Ruins, Arbo. He will reveal the way to the next level, but before you run off, attack the stone that sits where Arbo sprouted from. You can get another Winged Sapphire for doing so. Right away, you're matched up against a new monster, the Corn Hornet. When they start to shake, they are about to fire a paralyzing stinger shot.
The effects of the stinger wear off quickly, but can be shaken off by following the on-screen prompts. After dealing with the bug, you can trigger the nearby pulley to lift a wooden barrier out of your path for a short time.
You'll have to move fast, and avoid the bounce plants in your path. On the other side of this barrier, you encounter a Blade Witch for the first time. Similar to the Drow Witch in appearance, but different in execution. The Witch casts a protective shield in front of her that only disappears when she tosses her bladed boomerang. A pair of Spearmen and a Corn Hornet also join her.
After they are beaten, take the bounce pad up to the next area. As you're smashing objects up, look for a teleporter that can take you to some extra money. As you keep moving forward, you'll also meet a Life Spell Punk accompanied by a pair of Spearmen. These little guys heal nearby enemies, and can be a real hassle if you're not using a strong Skylander.
Make sure to take them out first, they can heal allies for 30 hit points every couple seconds or so. After dealing with this threat, check the nearby breakables for a hidden bounce pad that can take you up to the Legendary Treasure.
Afterwards, drop back down or use the teleporter and continue to the right. Clear out all of the barrels at the bottom of the ramp to get extra cash, as well as uncover another pulley that lifts a log at the top of the ramp. Before you hit the pulley, look for a Treasure Chest to the right of the machine, across a short bridge.
A constant supply of barrels is rolling down the ramp, which can slow you down. Once you hit the pulley you've got a limited amount of time to make it up top, take a fast Skylander and avoid taking hits.
Just beyond the gate, you can find the Story Scroll to the left, and another Treasure Chest to the right. Defeat the Spearmen on this platform to open a Monster Gate at the central tree trunk that hides a teleport to the next zone. This arena introduces the Blitzer Bully, similar to the Drow Goliaths in ability and power, but come with the assistance of a Life Spell Punk strapped to their backs.
Hitting the Blitzer hard enough will cause the Punk to fall of their backs, allowing you to focus your efforts on them. With the Blizter and Punk down, use the pulley at the center of the room and travel through the unlocked gate. At five seconds to go, the wooden blocks just past the gate will rise up, allowing you access to the teleport out of this room.
The next platform is guarded by a large team of Spearmen, all supported by a Life Spell Punk. Once the Punk is down, the Spearmen will crumble without its healing. After this, ignore the newly opened passage to the right, and open up the Magic Elemental Gate. To the left of the teleport leading further into this section you come across a Soul Gem for Gill Grunt, Water Skylander, unlocking his "Anchor Cannon" ability.
Follow the next two teleports into the tree itself. Inside the tree, you'll be accosted by a great number of Corn Hornets and Blade Witches as you climb further and further up the the tree using a series of bounce pads. Make sure you explore the tree thoroughly, so you don't miss a side bridge that leads to a Present with a Moose Hat inside. As you climb higher up the tree, you may find yourself fighting on the thin walkways and knocking enemies off them to the very bottom of the room.
It's worth going back down to make sure you've finished them off and to collect the experience they drop, if only to avoid missing out on the Enemy Goal by the end of the stage. Eventually, you will find a teleport that will take you back to The Hollow.
If you ignored the Magic gate and went right, you will end up below where the teleport inside the Ancient Trunk dropped you off. Take out the Corn Hornet and the Witches before using the bounce pads to progress further to the right. You'll see a ball at the top of a winding ramp that you can push through a group of Spearmen. Follow the ball down the ramp, and the game will show you the next pulley you need to hit, as well as the platform that you need to race to.
A large set of spike traps also blocks your path, rippling down the path. You'll have to time your use of the pulley so you are able to make the run to the platform with enough time to spare.
Once the platform takes you across to the next section, another gate blocks your path. You'll have to brave another spike gauntlet to the left, this time with the spikes coming at you, in order to reach the pulley that will open the next gate.
Remember to time your use of the pulley to avoid being slowed down by the spike traps. In the next area, a pair of Corn Hornets and Blade Witches need to be snuffed out before you can climb the ramp up to chase down a Blitzer Bully.
The Bully retreats though another group Hornets, Witches, and Spearmen. After you push through this group of foes, you'll come across a seemingly complex light crystal puzzle.
The solution is quite simple though: flick the switch of the central focusing crystal twice, then push the moveable prism down once, and right once, opening the gate to the last zone. The Drow are not about to give up the Life Seeds without a fight, and they're ready to give you one here. On the upper level, two Blitzer Bullies, unreachable for the moment, lord over a group of Spearmen, Hornets, and Witches.
Get rid of the hornets first, as their stingers can potentially freeze you in range of the Spearmen's deadly attacks. Then take on the Spearmen, to remove the threat of their damaging strikes. The Witches are a mere annoyance compared to the others. Instead fall of that cliff and collect the chest. After that use the pad to get back up to where you fell from.
From there take the next pad and collect all the treasure along the way. After you beat the first Chompery hive the thing that spawns the Chompers you will get a key and unlock a gate. Go through that gate and at the house you should see a green bridge come up. Cross it and fall down to collect the Legendary Treasure. You will see a water seal.
Was this guide helpful? YES NO. In This Wiki Guide. Skylanders Spyro's Adventure. In Skylanders Spyro's Adventure players take on the role of a powerful Portal Master who can control over 30 different characters, including the beloved fire-breathing dragon Spyro. Cartoon Violence. Release Date. A lot's changed! PSN: Belgedin. More topics from this board Underrated Skylander paths?
Let's hear them! General 1 Answer How long does a figure need to rest? Tech Support 1 Answer Where can I find butterflies? Side Quest 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: erk13 erk13 9 years ago 1 So now that I have everything released thus far there are 2 legendary treasures and story scrolls left as well as 2 soul gems. Why is it there are 6 hats left to get.
If they stick to 2 hats per stage then after the dragon peaks and the ice stage pack have been released then there will be 2 hats unaccounted for. Or does anyone think they will cram 3 hats per senario pack? User Info: dark52 dark52 9 years ago 2 What position in the list are the gaps?
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