How do jumpers teleport




















Our money would be on the Paladins since they've lasted into the 21st century, apparently are extremely well funded, and have remained a secret no small accomplishment.

Cleverness combined with the right technology trumps physical ability by itself and the longer the Paladins last, the better their technology. However, since they're Hollywood creations we suspect the Paladins are doomed to lose, but not before a few sequels. As for the inability of jumpers to teleport when subjected to high voltage, no distinction is made between high voltage with low energy output and high voltage with high energy output.

Relatively small handheld zappers of various kinds are invariably battery operated and incapable of delivering high energy zaps of electricity. True, the zaps they do deliver are painful and do a good job of messing up impulses in the nervous system but they don't have enough energy to cause deep and serious burns.

The high voltage lines that feed entire neighborhoods are another matter. These high voltage wires--atop typical telephone poles--are operated at around 7, volts and can provide enough energy to instantly give deep third degree burns to anyone who so much as touches one assuming the person is even partially grounded.

The wires atop metal towers generally operate above thousand volts with enough energy surging though them to not just burn humans to a crisp but make them snap, crackle, and pop by instantly turning the water in their blood to steam. Short-out one of these wires and it will create a localized cloud of plasma around it comparable in brightness to looking at the sun. It's also going to create a very loud noise. If the wires on a tower break or short-out, safety devices generally kick in immediately to turn off the power, Unfortunately, if a person has already touched the wire, it's too late.

In the movie one of a pair of jumpers is restrained by the high voltage wires in a wrecked metal tower, thus preventing him from jumping. Is he burned to a crisp? Do we see an incandescent cloud of plasma around him? Do we hear the terrifyingly loud sound of arcing high voltage? Do the automatic safety devices kick in? No, no, no, and no.

The uninjured jumper is able to talk normally and presumably be back for the next movie. On a cultural note, the high voltage incident occurs in Chechnya. Bullets are flying everywhere as Russian soldiers and tanks advance oblivious to the two jumpers who mysteriously show up in the middle of the battle. Thus, the human mind is a projection of the unifying force in the universe and therefore has an omnipresent and universal aspect.

Jumpers autonomically use this aspect of the human mind as a form of unconscious extrasensory spatial awareness that directs the wormhole's target point to a location on Earth of the Jumper's desire regardless of the motion of the Earth in its rotation and orbit. After a Jumper teleports, the wormhole remains for a few minutes as a "Jumpscar. Because of this, in the few minutes that a wormhole continues to exist after being used by a Jumper it will not swall up and teleport non-Jumpers who happen to pass through it.

Instead, non-Jumpers can simply walk through this invisible wormhole without any effect on them at all. It's completely unnoticeable. Other Jumpers, however, can use it and therefore actually follow another Jumper through his or her Jumpscar.

In the instant a wormhole is first formed it will teleport anything depending on the size of the wormhole. The wormhole's size is dictated by the neurophysical effort of the Jumper in creating the original neuronal signal. The larger the wormhole, the greater the neurophysical strain on the Jumper. Experience and emotion play a key role in the affect of a Jump and depending on the Jumpers state of mind at the time, it can cause significant damage.

You're essentially momentum-less and can jump safely back to where ever I'm sure others could come up with schemes even more clever than those I've listed here and I'm not asking for others to add to them. I merely give them as examples of things that might have been possible. With that in mind, was there some subtle limit to what he could do implied in the movie that I somehow just managed to miss?

The movie Jumper was very loosely based on the Steven Gould novel of the same name. Assuming David had the same ability as in the novel, he was limited to jumping to places he had direct memory of. David used a collection of video recordings to help his memory, but he still needed to have visited the jump site before he could revisit it by jumping.

He couldn't jump to the International Space Station because he'd never been there. The same for various random points in the atmosphere he needed to have been close enough to form a first-person mental image of being at that place before he could jump to it. So David could jump from one end of the couch to the other to snag the remote, but jumping to three miles above New York City would be impossible, unless he'd skydived above the city first. Also, in the novel momentum was not conserved between jumps.

So if David were falling and jumped to a new location he would arrive stationary relative to the Earth at that location. Jumping to the other side of the world or to a different latitude didn't cause problems; the excess kinetic energy just went In the book sequel Reflex , a character opined that David folded space to execute his jumps, but not even David is sure how it works.

The followup novels Impulse and Exo play with the consequences of the momentum change to interesting effect. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Last year Canadian scientists successfully teleported tiny atoms faster than the speed of light. But experts claim thanks to a complicated theory in quantum mechanics, entire objects and even humans can be moved in the same way.

Teleportation isn't as simple as sending an exact object halfway across the world. What are the 5 laws of physics? Important Laws of Physics Avagadro's Law. In it was discovered by an Italian Scientist Anedeos Avagadro. Ohm's Law. Has teleportation been done? What's more, Bell states are most easily shared using photons from lasers, and so teleportation could be done, in principle, through open space, i.

The quantum states of single atoms have been teleported. How do you explain teleportation? Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them.

Are transporters possible? Without that information, you have no way of knowing the quantum state of a particle, so it seems that a transporter would be impossible. That's where quantum teleportation comes in.



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